![]() Interactive Sensory Projectors offer a big output from a small input, which is more engaging and less intimidating for those of varied ability levels Touch screens can get hot while being used and with the reflective glare from the toughed glass this can be stressful for some. Physical Involvement: Both types of system can be used to run games and activities on a tabletop environment, the interactive sensory projector can be used to project onto a large floor area though, which encourages floor activities which may involve lower limbs and a greater degree of physical engagement.Most multi touch table systems involve navigating a menu based system and changing setting through the menus. Adaptive Difficulty: It is often important to be able to quickly change the difficulty of activities and games quickly to adapt to the varying physical and cognitive capabilities of different users, Interactive Projectors such as the omiVista Mobii or install, have dedicated remote controls allowing for immediate changes to difficulty and speed allowing for greater inclusion.When used on a tabletop a sensory projector can comfortably accommodate 5 to 6 participants, whereas the multitouch screen will rarely be used by more than 2 people simultaneously due to the greater complexity. Number of Users: Both systems can be used by multiple users simultaneously, with the multi touch screen responding to up to 32 points of contact, this suits the more cognitively able, whereas the interactive projector, is limited only by the number of people around the projection surface whether it be a floor or a table, it will respond to any and all gestures or motions on that surface. ![]() The degree of interactivity on a multitouch screen is determined by the software used, and the touch points specified by the particular activity which can be as low as 1 or 2. Interactive Projectors offer a big output from a small input, which is more engaging and less intimidating for those of varied ability levels, small gestures can result in large responses in the activity or games, and there is often no right or wrong just participation.
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